Saturday 25 December 2010

Your Move...

Chess. Yes, chess. It is probably the most boring game, just under bridge and golf. Why am I talking about it? Because these rules, from the 64 Commandments of Chess, sound like something out of Sun Tzu's The Art of War (with a little tweaking) so I'm going to share them with you.
results guaranteed!

by Bruce Pandolfini
  • Be aggressive, but play soundly. Don't take unnecessary chances.
  • Make sure every move has a purpose.
  • If you know your opponent's style, take advantage of it. But, in the final analysis, play the board, not the player.
  • Don't ignore your opponent's moves.
  • Don't give needless checks. Check only when it makes sense.
  • Answer all threats. Try to do so by improving your position and/or posing a counter-threat.
  • Play for the initiative. If you already have it, maintain it. If you don't have it, seize it.
  • When exchanging, try to get at least as much as you give up.
  • Take with the man of least value, unless there is a definite reason for doing otherwise.
  • Cut your losses. If you must lose material, lose as little as possible.
  • If you blunder, don't give up fighting. After getting the advantage, your opponent may relax and let you escape.
  • Never play a risky move, hoping your opponent will overlook your threat, unless you have a losing position. In that case, you have nothing to lose.
  • Rely on your own powers. If you can't see the point of your opponent's move, assume there isn't any.
  • Don't sacrifice without good reason.
  • When you can't determine whether to accept or decline a sacrifice, accept it.
  • Attack in number. Don't rely on just one or two pieces.
  • Look for double attacks.
  • Play for the center: guard it, occupy it, influence it.
  • Fight for the center with pawns.
  • Don't make careless pawn moves. In the opening, move as few pawns as necessary to complete your development.
  • If feasible, move both center pawns two squares each.
  • Develop your pieces quickly, preferably toward the center.
  • Develop purposefully, and not just for development's sake.
  • Don't waste time or moves. Try to develop a new piece on each turn. Don't move a piece twice in the opening without good reason.
  • Try to develop with threats, but don't threaten pointlessly.
  • Develop minor pieces early. King-side pieces should usually be developed sooner than Queen-side ones, and Knights before Bishops.
  • Develop during exchanges.
  • To exploit an advantage in development, attack.
  • Try to give as much scope to your pieces as possible.
  • Seize open lines.
  • Determine whether you have an open or closed game, and play accordingly.
  • Trade when ahead in material or when under attack, unless you have a sound reason for doing otherwise. Avoid trades when behind in material or when attacking.
  • Choose a plan and stay with it. Change it only if you should or must.
  • If cramped, free your game by exchanging material.
  • Trade bad minor pieces for good ones.
  • If the position is unsettled, disguise your plans: make noncommittal moves.
  • If behind in development, keep the game closed.
  • Try to accumulate small advantages.
  • Use the analytic method. When you don't know what to do, first evaluated the position (as best you can), then ask pertinent questions about your analysis


Results guaranteed!

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