Showing posts with label chess. Show all posts
Showing posts with label chess. Show all posts

Saturday, 25 December 2010

Your Move...

Chess. Yes, chess. It is probably the most boring game, just under bridge and golf. Why am I talking about it? Because these rules, from the 64 Commandments of Chess, sound like something out of Sun Tzu's The Art of War (with a little tweaking) so I'm going to share them with you.
results guaranteed!

by Bruce Pandolfini
  • Be aggressive, but play soundly. Don't take unnecessary chances.
  • Make sure every move has a purpose.
  • If you know your opponent's style, take advantage of it. But, in the final analysis, play the board, not the player.
  • Don't ignore your opponent's moves.
  • Don't give needless checks. Check only when it makes sense.
  • Answer all threats. Try to do so by improving your position and/or posing a counter-threat.
  • Play for the initiative. If you already have it, maintain it. If you don't have it, seize it.
  • When exchanging, try to get at least as much as you give up.
  • Take with the man of least value, unless there is a definite reason for doing otherwise.
  • Cut your losses. If you must lose material, lose as little as possible.
  • If you blunder, don't give up fighting. After getting the advantage, your opponent may relax and let you escape.
  • Never play a risky move, hoping your opponent will overlook your threat, unless you have a losing position. In that case, you have nothing to lose.
  • Rely on your own powers. If you can't see the point of your opponent's move, assume there isn't any.
  • Don't sacrifice without good reason.
  • When you can't determine whether to accept or decline a sacrifice, accept it.
  • Attack in number. Don't rely on just one or two pieces.
  • Look for double attacks.
  • Play for the center: guard it, occupy it, influence it.
  • Fight for the center with pawns.
  • Don't make careless pawn moves. In the opening, move as few pawns as necessary to complete your development.
  • If feasible, move both center pawns two squares each.
  • Develop your pieces quickly, preferably toward the center.
  • Develop purposefully, and not just for development's sake.
  • Don't waste time or moves. Try to develop a new piece on each turn. Don't move a piece twice in the opening without good reason.
  • Try to develop with threats, but don't threaten pointlessly.
  • Develop minor pieces early. King-side pieces should usually be developed sooner than Queen-side ones, and Knights before Bishops.
  • Develop during exchanges.
  • To exploit an advantage in development, attack.
  • Try to give as much scope to your pieces as possible.
  • Seize open lines.
  • Determine whether you have an open or closed game, and play accordingly.
  • Trade when ahead in material or when under attack, unless you have a sound reason for doing otherwise. Avoid trades when behind in material or when attacking.
  • Choose a plan and stay with it. Change it only if you should or must.
  • If cramped, free your game by exchanging material.
  • Trade bad minor pieces for good ones.
  • If the position is unsettled, disguise your plans: make noncommittal moves.
  • If behind in development, keep the game closed.
  • Try to accumulate small advantages.
  • Use the analytic method. When you don't know what to do, first evaluated the position (as best you can), then ask pertinent questions about your analysis


Results guaranteed!

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